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Gamemaker studio 2 surfaces7/31/2023 ![]() ![]() ![]() See the links below for all changes/fixes since 2023.2.1. Create your game for free, and move up the tiers when you’re ready to share your 2D creations with the world. Our GameMaker tiers are structured to support you through your entire journey as an indie game developer. Using Surfaces in GameMaker Studio 2 for Reflections - YouTube In this video we will be learning how to use a Surface in GameMaker Studio 2 in order to create a reflection. Please do check your SDKs and other external tools are the correct versions before doing any builds, as you can see from the release notes pages that several platforms have been updated for this release - you can see our Required SDKs FAQ below and the various platform setup guides that page links to in order to get all of this information at any time. The only difference between the four GameMaker tiers are the platforms you can export your games to. On the runtimes side there are: a selection of new functions you can use for loading sprites asynchronously, getting information on particles and structs, and also for toggling the window border on Windows games a new event when audio has finished playing Apple ProMotion support on those devices which have suitable screens the ability to have a remote machine perform additional tasks required by extensions (plus several other additions to extensions support) and websockets now sends a suitable user-agent header on more platforms, which will fix compatibility issues for some stores/services. April’s 2023.4 release brings to the IDE: improvements to the licensing UI and an offline support fix multiple performance fixes string templates which allow you to compose strings with expressions in-situ inside the Code Editor new ways to launch and clean your project, along with various other optimisations inside the IDE to help cut down on build times another new set of filters in the Room Editor and for use in your games plus a large number of bug fixes. ![]()
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